A comprehensive matchmaking system is an important factor in being able to enjoy playing Dota, regardless of which hero or role you prefer. Matchmaking involves various tradeoffs and our goal is to find the best balance between all the different factors. There are two major aspects with this change: 1 the teamplay and social aspect and 2 the value and correctness of the MMR value. For the teamplay aspect: We think it is really crucial for you to not have a disincentive to play with your friends. The game currently overly emphasizes playing solo and establishes a strong social reward mechanism for this, which causes many players to prefer playing alone than with friends.
It appears that there were some issues with the Dota 2 matchmaking rating changes that were rolled out in September. Valve said in its latest Dota 2 blog post that "some players, especially at the high end, have experienced a significant drop in matchmaking quality as a result of our recent iterations," and so it's made further changes to the system in the most recent game update. The new update adds a rule for matchmaking for Immortal ranks intended to reduce some common "negative behaviors" and make solo queuing more viable, and also adds new restrictions on what solo and party matchups are allowed. Numerous bugs in the matchmaking system have been fixed, and there will be a greater emphasis on "having supports not be the highest MMR players in a game.
Matchmaking Rating , or MMR is a value that determines the skill level of each player. This value is used in matchmaking. Winning increases a player's MMR, while losing decreases it.
MMR Dota 2 Calculation is still achievable if you know the formula. Now, Valve has issued a medal system that removes the old numbering in ranks. That hidden rating is used to determine your rank on the first calibration. This guide is still useful on how to play better for the new calibration method. A recent Dota 2 blog update about Matchmaking for the New Season currently states:.